PPTX.gallery
Open in PPTX.dev

Story Framework

Classic Story

Movie-style narrative arc applied to any topic: open the scene, introduce the villain, raise the stakes, send in the hero, deliver the plan, and close with hope. A versatile go-to when you need to make information feel like a story.

Beat Diagram

  1. 1Openingtext-1x / text
  2. 2Contexttext-1x / text
  3. 3Villaintext-1x / text
  4. 4Despairtext-1x / text
  5. 5Herotext-1x / text
  6. 6Plantext-1x / text
  7. 7Closingtitle / text

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STORYD writes a presentation around your topic and applies Classic Story across every slide. No template hunting, no copy-paste.

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OPF Config

narratives:classic-story
Open Presentation Format
{
  "$schema": "https://openpresentation.org/schema/opf/v1",
  "name": "PPTX.gallery — narratives/classic-story",
  "narrative": "classic-story",
  "tags": [
    "gallery:narratives/classic-story"
  ],
  "slides": [
    {
      "id": "gallery-preview-1",
      "layout": "title-slide",
      "title": "Narrative preview",
      "subtitle": "Storyline scaffolded by the \"classic-story\" narrative.",
      "design": {
        "contentBox": false,
        "contentAlignment": "center",
        "titleAlignment": "center"
      }
    }
  ]
}
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Preview this config live at pptx.dev/playground, or load it in the gallery visual editor.

Pace

5-30 minutes

7 beats

Audience Fit

general-audiencecustomersinternal-teams

Tags

storytellinggeneralengagement

Beat-by-Beat Guide

1

Opening

Capture attention with a vivid moment, image, or question that sets the world of the story. The audience should immediately know what kind of room they're in. Avoid agendas — the opening is the first scene, not a preamble.

Instruction: Capture audience attention

2

Context

Establish what's normal in this world before anything goes wrong. Just enough background for the audience to feel the stakes when the villain shows up. Keep it tight; backstory is fuel, not the engine.

Instruction: Give background & importance

3

Villain

Introduce the antagonist — a problem, a competitor, a market force, an inertia. Give it a face and a name where you can. The clearer the villain, the more the audience cares about how the story turns out.

Instruction: Introduce problem

4

Despair

Show what's at risk if the villain wins. Emphasize the human or business cost of inaction. Don't rush past this beat — the discomfort here is what makes the resolution land.

Instruction: Emphasize negative impact

5

Hero

Reveal the hero of the story. Often this is the audience themselves, your team, or your product. Frame the hero by what they uniquely bring to the fight, not by their résumé.

Instruction: Present solution

6

Plan

Walk through how the hero defeats the villain. Concrete, sequential, credible. Generic plans signal weak heroes; specific plans earn belief that the ending you're promising is reachable.

Instruction: Detail implementation

7

Closing

End with the resolution and the lesson. Show what the world looks like after the villain loses, and leave the audience with the feeling — and the line — they'll repeat afterwards.

Instruction: Inspire & conclude